Rick Heli of Spotlight on Games did a great interview with Moritz Eggert about the German gaming culture (do they really sell board games in department stores?) and connections between game design and music composition. Coincidentally right before I read this I heard
mrmorse mention that John Cage had done some dice-based composition, but it turns out Mozart did too.
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Thank you.
I had a composition professor that told me about that, and that was the point at which my little musical dice games went from 'a weird thing that I did' to 'a serious way to compose'...
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Germans and games
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Re: Germans and games
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Re: Germans and games
The ailing German economy is partly to blame, says Nick Parker, an independent games analyst, but the main reasons are cultural. Germans spend less than other Europeans not just on games but on other forms of entertainment too. In 2003, they went to the cinema an average of 1.8 times, compared with 2.8 visits per person in Britain, 2.9 in France and 3.4 in Spain, according to figures from Screen Digest, a market-research firm. Similarly, German spending on DVDs was €1.4 billion ($1.7 billion) in 2004, compared with €3.4 billion in Britain, which has a much smaller population. Germans have a different attitude to entertainment, says Mr Florin. They feel they need excuses even for going to a football match.
More important is the unusually tight control that German parents maintain over their children's consumption of media and technology, says Mr Parker. An industry rule-of-thumb, he says, is that a 12-year-old German boy is as media-savvy as a nine-year-old British boy. Selling more games, then, involves changing the attitudes of parents. “We have to convince German mothers that playing games instils necessary life skills,” he says.
That could be tricky. The educational value of the internet is obvious; that of gaming, less so. Even in game-mad America, the idea that it might be educational (by promoting strategic thinking, for example) is not taken very seriously.
Yet there are signs of change. In 2002, Electronic Arts overhauled its German marketing strategy in an attempt to convince opinion-formers of the merits of gaming. Sales of Sony's PlayStation 2 console grew there last year by 11%, faster than anywhere else in Europe except Switzerland. The proportion of homes with PlayStations rose from 6% to 8%. Raising the popularity of gaming in Germany to the levels seen in America and Britain could increase sales of games software by $2 billion a year. No wonder Mr Florin is keen for his countrymen to become more playful.
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Re: Germans and games
Eggert mentions that there is a stigma against computer games. And about Germans avoiding the cinema and football matches:
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Letter to the editor from the next issue
Greg Costikyan
New York