Hey, remember that game Pylon that I designed a couple years ago? I entered it into the Summer 2007 Icehouse Game Design Competition, and it won! There were eight entries and 37 judges (including myself, but I didn't vote on my own game). The contest was very close, coming down to some complicated tie-breaking procedures that
radiotelescope came up with (as an extension to the Condorcet Ranked Pairs method). Really, except for the bottom two games, all the entries were playable and interesting. And the bottom two entries were interesting too, just not really playable.
Anyway, I was working on a Volity implementation so that judges could try it out online, since two other games in the competition were already playable at Super Duper Games (Subdivision and Penguin Soccer), but I didn't finish it before the voting deadline and I'm a little less motivated to finish it now. Well, I do plan to finish it eventually, but there are other projects that I'd rather be working on at the moment. But if anyone else wants to take a crack at it, I wrote a ruleset (the Volity term for the set of RPCs required to implement a game). See the game developer's overview to give you an idea of what a Volity game implementation entails. In particular, you'd need to know Perl or Python to implement the game logic, and Javascript to implement the GUI. (One of my other projects is a Scheme version of the server-side framework, but that's still a ways away.)
Oh, and because someone already asked: there was no prize for the competition, other than bragging rights. But those are still pretty cool.
Anyway, I was working on a Volity implementation so that judges could try it out online, since two other games in the competition were already playable at Super Duper Games (Subdivision and Penguin Soccer), but I didn't finish it before the voting deadline and I'm a little less motivated to finish it now. Well, I do plan to finish it eventually, but there are other projects that I'd rather be working on at the moment. But if anyone else wants to take a crack at it, I wrote a ruleset (the Volity term for the set of RPCs required to implement a game). See the game developer's overview to give you an idea of what a Volity game implementation entails. In particular, you'd need to know Perl or Python to implement the game logic, and Javascript to implement the GUI. (One of my other projects is a Scheme version of the server-side framework, but that's still a ways away.)
Oh, and because someone already asked: there was no prize for the competition, other than bragging rights. But those are still pretty cool.
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Congratulations. I hope to make time to play it someday soon. Sounds like I've got all the parts available. :)
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Seriously, that's great. I did really like it.